Claiming in PiggyFactions is essentially identical to MassiveCraft’s Factions plugin on Java Edition.
A chunk is defined as a
16 x 16 x 256 segment of land, and cannot be modified. You can use
/f seechunks or
/f sc to get a pseudo-visualization of the chunk boundaries. You should have your particle effects enabled. By default, each claim will cost the faction
1 power. This value can be modified in the configuration under
factions.claims.cost. Factions should use their power for claims sparingly, or they risk being overclaimed.
In comparison, FactionsPro used an area-based claiming system that claims a
25 x 25 x 256 segment of land. The area-based system was not adopted because the implementation of a chunk-based system was far simpler.
Overclaiming is when a faction claims over an existing claim that belonged to another faction. A faction’s land can only be overclaimed if the faction’s total land claims exceeds that of their current power.
- To overclaim a faction’s land…
- Create a claim of your own right at the edge of their territory.
- From that claim you just created, walk into their territory and claim again.
- You can continue overclaiming until their power and land have reached equilibrium.